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MESH GURU with Direct3D10/11 (Mastering Meshes with Direct3D10 and Direct3D11!) Shigeo Kamata (Author, Editor, Illustrator, Narrator) This book explains the programming methods for loading and rendering real-time 3D models. The graphics APIs used for rendering are Microsoft's Direct3D10 and Direct3D11. Starting with rendering a single polygon, it then covers static meshes, hierarchical mesh animation, skin mesh animation, and bump mapping programming, with practical explanations. From Direct3D10, the design has become more flexible and sophisticated, and it is no longer possible to load meshes with D3DX functions as it was previously (before Direct3D9). This book is designed to explain and teach how to load vertices and indices yourself, construct meshes yourself, and render them. It's a book that, surprisingly, didn't exist before, as evidenced by inquiries on the world's top game development forum "GameDev.Net" asking if there was an English translation.
1 year ago