(JP¥600)
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サブカルGテクノR
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This work, "The Elder Scrolls IV: Oblivion," appeared during the dawn of the Xbox 360, a historical masterpiece that shocked the world with its overwhelming rendering capabilities and freedom. Beautiful forests that stretch on forever, reflections on the water's surface, and a vast world where you can walk to the horizon. It was this Xbox 360 version that made gamers of the time truly believe in the "next generation." Here are the highlights! Recommended points: "Overwhelming visual experience" that blossomed on the Xbox 360: It realized detailed graphics, which were thought to be only possible on PCs at the time, on a home console. The expression of light through HDR (High Dynamic Range) rendering reproduced even the dazzling brightness of the moment you step out of a dungeon, drawing players into the story. "Achievements" add spice to the adventure: The "achievement" system unique to the Xbox 360. Achievements unlocked each time you aim for the top of a guild or complete a difficult quest became a great motivation to explore the vast world, luring many players into the depths of completion. Careful localization of the Japanese version broke down the barrier of Western games: The vast amount of text in this work was translated without destroying the atmosphere of the heavy fantasy. It made "life in the other world of Cyrodiil" familiar even to Japanese players who were not used to overseas RPGs. "Ultimate role-playing" in the name of freedom: The story, which begins with the assassination of the emperor, will transform you into a hero or a rare villain. In a world where hundreds of NPCs live with their own will, what kind of legend you will carve is up to you, the one holding the controller. "For gamers who owned the Xbox 360 at the time, this work was not just a game, but a 'place to move to.' The meticulousness with which you could interact with every single blade of grass and every single apple on the shelf is still spoken of as one of the ideal open worlds. It is a true masterpiece that is essential when talking about the history of the hardware."
1 week ago