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Master arithmetic with the concept of currency exchange!! A math educational card game for elementary school students: [Zeni Craftsman] We also have other card games available. - Contents - Number Cards (Play Cards): 40 cards (cards 1-10, 4 of each) Exchange Cards (Cards with numbers): 40 cards * Addition Cards (Chance Cards): 40 cards (cards 1-10, 4 of each) Arithmetic Operation Cards: 48 cards (3 of each symbol) Zeni (Money): 30 pieces - How to Play (Preparation) - ① Shuffle the 40 Number Cards (Play Cards) and deal 10 cards to each player. ② Deal each player 2 of each symbol of the Arithmetic Operation Cards. ③ Distribute 1 Zeni (Zeni is used instead of money. You get one at the beginning, and you get two when you successfully exchange. You can use Zeni to exchange for one Arithmetic Operation Card or one Addition Card. You cannot use Zeni until the next Exchange Card is drawn after the Exchange Card is decided.) to each player. * There is a penalty of having one Zeni taken away if you make a calculation error, but you get two when you successfully exchange. ④ Shuffle the Exchange Cards, Addition Cards, remaining Arithmetic Operation Cards, and remaining Zeni separately and place them in the center as decks. - How to Play 1 - ① One player draws an Exchange Card and places it face up next to the existing Exchange Card. ② Using the Number Cards and Arithmetic Operation Cards in your hand, consider whether you can create the same number as the Exchange Card and make an exchange. ③ (1) Players who can create the same number as the drawn number (Exchangeable) → Place all the cards and Arithmetic Operation Cards used to create that number in the exchange area faster than other players. Example: If the Exchange Card is 3, Player A places the cards "1", "+", and "2" faster than other players. (2) Players who cannot create the same number as the drawn number (Not Exchangeable) → Exchange for Zeni and take one Addition Card (Chance Card) placed next to the Exchange Card and consider whether you can make the same number as the drawn number. If you can, perform the action in ③-(1). If you cannot make the same number as the drawn number, wait for the next turn. ④ The player who places the cards fastest completes the exchange. Play cards are placed aside and collected. However, all Arithmetic Operation Cards are returned to the player. Two Zeni are distributed to the player who successfully exchanged. When the first person is finished, players 2, 3, and 4 continue.
1 day ago